Kõik rännakud
Avatud maailmENRaske~5 mängukorda

The Seven Wards

Ashfall Wardings

Seven failing ward-stones, and not enough time or stonecraft for all of them. Go where you like; the ash tide does not wait.

Väheste spoileritega teekond

  1. 01

    travel

    The North Ward — Hollowmere Crossing

    Guards the only bridge. Losing it cuts Ashfall off from the grain road.

  2. 02

    scene

    The East Ward — The Kilns

    Protects the kilns that produce the ward-stone mortar itself.

  3. 03

    social

    The South Ward — The Orphan House

    No strategic value whatsoever. Forty-one children live behind it.

  4. 04

    encounter

    The West Ward — Vurhal's Shoulder

    Closest to the mountain. Something is already living in the ash on the far side.

  5. 05

    puzzle

    The Deep Ward — Under the Square

    The founding stone. If it fails, the other six fail within the hour.

  6. 06

    rest

    The Bell Tower

    Where Ashfall counts what it has lost. A place to regroup between wards.

  7. 07

    climax

    The Ash Tide

    The mountain finishes what it started. Whatever was warded, holds.